Fortnite Baller XR driving in Hyrule

For fun I want to create a webbased driving experience that can be run on the Meta Quest 2. The vehicle of choice is the Fortnite baller & the location is hyrule from breath of the wild.

Before a usable version is available, I will be prototyping various pieces that will be needed. These prototypes will be built as simple as possible so others can use them as learning material.

Source Code : https://github.com/sketchpunklabs/ballerxr


Baller Prototypes
  1. Load entire texture model without using 3JS's GLTF Loading
  2. Keyboard controlled movement using springs to control accel / decel
  3. Inner chair reacting to movements using springs
  4. Control baller with Keyboard, Xbox 360 Controller or Thrustmaster Hotas X
  5. Prototyping a new movement controller by using custom made RigidBody mechanics
Terrain Prototypes
  1. Traverse hyrule with 1 tile /w alternative to ray intersection for placement
  2. Bare bones implementation of managing and recycling a patch of tiles
  3. Infinite Perlin noise terrain with height check at target coordinate
  4. Loading in map tile images as textures while walking around with 9Patch
  5. Travel hyrule using map tiles that are displaced by the heightmap