Want to learn how to create and apply game physics without using an exisiting physics engine. To start I put together a simple rigid body prototype that can handle both velocity & angular velocity that allows to move & rotate an object based on forces being applied to it.
This will be updated over time, for now I'll be focused on getting a sphere to run along a set of marble tracks provided by the great Kenney.
Source Code : https://github.com/sketchpunklabs/gamephysics